Inventory Space

Inventory is arranged in Item Slots, provided by your backpack, belt, or any other kind of storage available.

Backpack

A backpack is your primary means of carrying around items that you don’t need to get to quickly.  Your backpack has a number of slots equal to 10 + your Strength modifier.

Retrieving an item from your backpack always takes an action.

Belt

Your belt represents your ability to carry items that you can quickly gain access to during combat. It may be as simple as a waist belt or it could represent a series of sheaths, bandoliers and pouches. Items kept on your belt may be retrieved or stored as if you were drawing a weapon (1 item per turn as part of the action to use it. Drawing a weapon counts as part of this limit).

Any Medium or Small items stored on your belt will use up 1 slot regardless of its size. You may also store a number of large items equal to 1 + Strength Modifier using only 1 slot. Additional large items will use up their normally-required slots.

A slot holding a ranged weapon can also hold one full quiver (or equivalent) of ammunition for the weapon. Likewise a slot holding a spellcasting focus can also hold a component pouch.

The total number of slots your belt has is determined by your character size—the bigger you are, the more space you have to store items.

  • Small characters start with 7 slots
  • Medium characters start with 8 slots.
  • Large characters start with 9 slots.

Armor

The armor you wear also affects the number of slots you can have on your belt. Armor is bulky and restricting—the bigger it is, the less space you have for items.

ArmorBelt Slots
None+0
Light-1
Medium-2
Heavy-3

Free Storage

In addition to their backpack and belt, characters can freely carry one ration box, one waterskin, and one purse. These don’t occupy inventory space, and can store a small amount of basic supplies.

  • Ration box: Stores up to five basic rations
  • Waterskin: Holds enough water for five drinks.
  • Purse: Holds 100 coins
  • Bedroll: Holds 1 Bedroll
  • Component Pouch

Worn Items

Worn items such as necklaces, boots, or cloaks do not take up a belt slot unless that item requires the use your hands or any type of action to activate. Worn items for which you are currently attuned also do not take up belt slots unless their base item type would do so.

Examples:

  • Attuned magic weapons – Not a worn item, takes up a belt slots.
  • Potions – Not a worn item, takes up a belt slots.
  • Cloak of Invisibility – Requires attunement, does not use belt slot.
  • Boots of Elvenkind – No action to activate, does not use a belt slot.
  • Arcane Focus – Requires hands to use, takes up a belt slot.

Accessory Slots

The crafting system allows for special clothes and jewelry to be made. These are special types of items called accessories. All characters have 2 accessory slots which may be used exclusively for player crafted jewelry or clothing. Magical items do not use accessory slots even if they fall into the clothing or jewelry category. You may only change the accessories you are benefiting from over the course of a long rest.

Item Size

Item size is measured in terms of slots—this tells you how much space the item will occupy in your inventory. Most items can be grouped into four major categories of size: tiny, small, medium, and large.

SizesSlotsDescription
Tiny1/5Very small (smaller than a hand); Can hold many in one hand.
Small1Short length (up to a handspan / 9 inches); Held comfortably with one hand.
Medium2Medium length (up to an arms-length / 2ft); Held with one hand.
Large3Long length (longer than an arm); Requires one or two hands to hold.

When categorizing an item, consider the overall size of it against the average person—don’t worry too much about weight, unless there’s a very good reason to.

Stacking Items

You can store 5 tiny items, 5 gemstones, or 100 coins in a single slot.

Extra-Large Items

Some items may be considered extra-large. A big water barrel, a giant’s sword, a stone boulder. For these items, use a multiple of 3 slots—6, 9, 12, etc.

Magical Containers

Some containers have magical or otherwise enhanced properties that change their capacity:

Bag of Holding:  Counts as a Large item and has 50 slots. Retrieving an item takes a full minute. 

Heward’s Handy Haversack: Can replace your backpack and has 25 slots regardless of your strength. Retrieving an item only takes 1 action.

Portable Hole:  Counts as a Small item and has 75 slots. Retrieving an item takes a full minute. 

Item Size Table

ItemSize
Armor, LightL
Armor, MediumL x 2
Armor, HeavyL x 3
Armor, ShieldM
BattleaxeL
BlowgunS
ClubM
Crossbow, HandS
Crossbow, LightM
Crossbow, HeavyL
DaggerS
DartT
FlailM
GlaiveL
GreataxeL
GreatclubL
GreatswordL
HalberdL
HandaxeM
JavelinL
LanceL
Light HammerS
LongbowL
LongswordL
MaceM
MaulL
MorningstarM
NetS
PikeL
QuarterstaffL
RapierM
ScimitarM
ShortbowM
ShortswordM
SickleS
SlingS
SpearL
TridentL
War PickM
WarhammerL
WhipS
AbacusS
Acid (Vial)S
Alchemist’s Fire (Flask)S
Ammunition, Arrows (20)S
Ammunition, Bolts (20)S
Ammunition, Bullets (20)S
Ammunition, Needles (50)S
Antitoxin (Vial)S
Arcane Focus, CrystalS
Arcane Focus, OrbS
Arcane Focus, RodS
Arcane Focus, StaffL
Arcane Focus, WandS
Ball BearingsS
BarrelL
BedrollM
BellS
BlanketS
Block & TackleS
BookS
Bottle, GlassS
BucketM
CaltropsS
CandleT
CaseS
ChainS
ChalkT
ChestL
Clothes, CommonS
Clothes, CostumeM
Clothes, FineM
Clothes, Traveler’sS
Component PouchS
CrowbarM
Druid Focus, MistletoeS
Druid Focus, StaffL
Druid Focus, TotemS
Druid Focus, WandS
Fishing TackleS
Flask or TankardS
Game, CardsS
Game, DiceS
Game, DragonchessS
Game, 3 Dragon AnteS
Grappling HookS
HammerS
Hammer, SledgeL
Holy Symbol, AmuletS
Holy Symbol, EmblemS
Holy Symbol, ReliquaryS
Holy Water (Flask)S
HourglassS
Hunting TrapS
InkT
Ink PenT
Instrument, BagpipesL
Instrument, DrumM
Instrument, DulcimerL
Instrument, FluteS
Instrument, HornM
Instrument, LuteM
Instrument, LyreM
Instrument, Pan FluteS
Instrument, ShawmM
Instrument, ViolM
Jug or PitcherS
Kit, ClimbersS
Kit, DisguiseS
Kit, ForgeryS
Kit, Healer'sS
Kit, MessS
Kit, Poisoner'sS
LadderL
LampS
Lantern, BullseyeS
Lantern, HoodedS
LockS
Magnifying GlassS
ManaclesS
Mirror, SteelS
Oil (Flask)S
PaperT
ParchmentT
Perfume (Vial)S
Pick, Miner'sL
Ration (1)S
PitonT
ScrollM
TorchM