We have 4 different session types in Godfall. Each one is designed to accommodate different play styles and move players towards an epic conclusion to their character’s story.
Adventures
- Adventures are one-shot games with goal of either exploring the map or completing a specific NPC-given (or PC-driven) task.
- All adventures are posted to the questboard and are signed up for in advance. (See signing up for games).
- Adventures consist of all levels ranges and make up the majority of games.
- Checkpoints are assigned based on the adventure’s projected playing time. See Experience and Loot for more information.
- Other rewards may include things such as gold, minor magical items or plot items that may lead to a campaign.
Pick up Games
- Pick up Games (or PUGs) are one-shot games run at the spur of the moment. These are generally lighter on story and often heavily combat focused.
- Due to the impromptu nature of these games, they are often not as smooth or balanced. You have been warned.
- These games generally “just happen” when people decide they want to play and can be for any level range.
- Checkpoints are assigned based on the game’s projected playing time. See Experience and Loot for more information.
- Other rewards may include things such as gold, minor magical items or plot items that may lead to a campaign.
Campaign
- Campaigns are generally 3-5 session stories where all the characters are locked in from the start.
- Players and the DM agree on frequency and game time before starting a campaign.
- Campaigns generally occur in the level 8-14 range, but this can vary.
- The best way to become involved in a campaign is just by playing in other games. They are intended to be heavily story-driven and specifically meant for a group of characters who share interest in completing a specific, complex task or goal.
- If a player can not make a game session, the DM running the campaign will decide how to best handle their character.
- While engaged in a campaign you are considered to be away from the Outpost. You can not spend CP, partake in other games, or use the role play channels on that character.
- Checkpoints and Lootpoints can both be earned over the course of a campaign.
- Other rewards may include gold and minor, major or homebrew magical items.
Epic Campaign
- Epic Campaigns are 3-10 session campaigns for high-level characters to end their stories on.
- They bring a major storyline to closure, allowing the players involved the chance to shape the future of the game.
- After an Epic Campaign is completed, all characters involved are retired.
- Epic Campaigns generally use milestone leveling.
- Rewards for Epic Campaigns may include anything and everything.
Session Rules
Regardless of the type of session, these rules always apply.
- Characters may not benefit from spells or class features of a character not part of the session.
- All gold and gold alternatives will be split evenly by the entire party.
- All essence is generally split evenly, with an excess going into the loot pool as individual lots.
- All loot will be split by having each party member roll 1d100 and then from highest to lowest selecting an item from the list of remaining items.