We have 4 different session types in Godfall. Each one is designed to accommodate different play styles and move players towards an epic conclusion to their character’s story.

Adventures

  • Adventures are one-shot games with goal of either exploring the map or completing a specific NPC-given (or PC-driven) task.
  • All adventures are posted to the questboard and are signed up for in advance. (See signing up for games).
  • Adventures consist of all levels ranges and make up the majority of games.
  • Checkpoints are assigned based on the adventure’s projected playing time. See Experience and Loot for more information.
  • Other rewards may include things such as gold, minor magical items or plot items that may lead to a campaign.

Pick up Games

  • Pick up Games (or PUGs) are one-shot games run at the spur of the moment. These are generally lighter on story and often heavily combat focused.
  • Due to the impromptu nature of these games, they are often not as smooth or balanced. You have been warned. 
  • These games generally “just happen” when people decide they want to play and can be for any level range.
  • Checkpoints are assigned based on the game’s projected playing time. See Experience and Loot for more information.
  • Other rewards may include things such as gold, minor magical items or plot items that may lead to a campaign.

Campaign

  • Campaigns are generally 3-5 session stories where all the characters are locked in from the start.
  • Players and the DM agree on frequency and game time before starting a campaign.
  • Campaigns generally occur in the level 8-14 range, but this can vary.
  • The best way to become involved in a campaign is just by playing in other games. They are intended to be heavily story-driven and specifically meant for a group of characters who share interest in completing a specific, complex task or goal.
  • If a player can not make a game session, the DM running the campaign will decide how to best handle their character.
  • While engaged in a campaign you are considered to be away from the Outpost. You can not spend CP, partake in other games, or use the role play channels on that character.
  • Checkpoints and Lootpoints can both be earned over the course of a campaign.
  • Other rewards may include gold and minor, major or homebrew magical items.

Epic Campaign

  • Epic Campaigns are 3-10 session campaigns for high-level characters to end their stories on.
  • They bring a major storyline to closure, allowing the players involved the chance to shape the future of the game.
  • After an Epic Campaign is completed, all characters involved are retired.
  • Epic Campaigns generally use milestone leveling.
  • Rewards for Epic Campaigns may include anything and everything.

Session Rules

Regardless of the type of session, these rules always apply.

  • Characters may not benefit from spells or class features of a character not part of the session.
  • All gold and gold alternatives will be split evenly by the entire party.
  • All essence is generally split evenly, with an excess going into the loot pool as individual lots.
  • All loot will be split by having each party member roll 1d100 and then from highest to lowest selecting an item from the list of remaining items.