Character vs. Character interactions are defined as any interaction in which characters could be reasonably said to be in conflict. This includes social, physical, and economic conflicts.
Brains do not know that emotions stemming from conflict are pretend. Therefore it is the responsibility of everyone engaging in roleplay that can engender a negative emotional experience to ensure that the emotional experience is one that is healthy for the participants and our community.
Any character vs character interaction requires that the players are conversing about the interaction out of character in a friendly and collaborative manner. Players who are not in a great headspace for conflict or are in conflict with one another out of character should resolve their differences before allowing conflict to move in character or continue in character.
Closed Scene vs Public Channels
More to come….
Conflict is a part of any human endeavor and our characters are no different. DM’s will take the responsibility to moderate conflict should it spill over from in character to out. Players should expect DM’s to use tools such as steering expectations, check ins, and on rare occasion refusal to allow a character to take a course of action.
Character vs. Community
Any player who’s character takes action against the community
as a whole, such as taking action against Solace or it’s leaders, must:
- Be able to be logged in to roll20 and discord for the duration of the scene.
- Have an impartial DM involved in the scene from the start.
- Understand that your have placed your character as an antagonist to the vast majority of PC’s and should therefore be comfortable losing your character on terms that you will have little control over and will likely be more satisfactory for the majority of characters/players.
This is a pretty good sized community and no community can be completely devoid of interpersonal conflict. It is not expected that you will feel friendship for everyone on the server. It is expected that you will support a healthy community by maintaining respectful relationships. If you’re not in a good place to manage in character conflict with another player you can ask for the gentleperson’s agreement. This agreement simply states that both players will steer their characters in such a way to avoid conflict with one another so that one or both of the players can avoid an unhealthy emotional experience out of character.
Permanently Killing Characters
Actions outside of a DM run adventure that will permanently remove a character from play must be consented to by the player of said character. The DM/Moderator corps will work to ensure that this rule does not protect trolls and allow for harassing behavior.
In order to meet these expectations it’s recommended that you practice steering. Steering is another term for metagaming but while metagaming is regarded as a character making choices based on player desire to see success for their character steering is regarding as a character making choices based on a player desire to support fun for all involved, protect others from some of the emotional risks that roleplaying carries with it, and work to keep the community healthy.