When determining ability scores we allow three methods: Standard Point Buy/Array, 4d6 drop 1 in order, or Chard’s Dice Methodology. Should you retire (or suicide by monster) a character before they reach level 5 you can not use either option to roll for their replacements stats and must use point buy.
Option 1: Point Buy
You have 27 points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Cost table. For example, a score of 14 costs 7 points. Using this method, 15 is the highest ability score you can end up with before applying racial increases. If you wish to play a character with an ability score lower than 8 for roleplay reasons, you can choose to do so, but this doesn’t give you any extra points to spend.
You can also simply choose to use the standard array using this system, which would give you scores of 15, 14, 13, 12, 10, 8 to assign as you like.
Ability Score Point Cost
Option 2: Random Stats (4d6 in Order)
For each attribute you roll 4d6 and add the highest 3 die rolls together, starting with Strength and going down in order through Charisma. You may not move these scores around.
If you’re rolling for stats, state that you’re rolling a new character in the #character-creation channel, and then in a separate entry type !randomstats to roll your stats.
Option 3: Chard’s Dice Methodology
Start with 24d6 and roll all of them.
Discard the 2 best and 4 worst dice
Line the remaining dice up from highest to lowest in groups of 3.
These are your stats!
If you’re rolling for stats, state that you’re rolling a new character in the #character-creation channel, and then in a separate entry type !chards to roll your stats.
If you choose to roll your stats and dislike them, you may choose to mulligan and reroll them. Once rerolled you may not use the first roll. If you still dislike these stats you can use always use point buy.